

We provide APIs and examples for building gameplay and navigation around a space on top of depth estimation and meshing (for example see our “Gameboard” sample code),.


ARCore’s Depth API which requires user movement to detect depth. It instantly senses depth, even the depth of moving objects, vs.ARKit’s Depth API uses device Lidar sensors for depth understanding (only available on high-end devices), whereas ARDK does not require this- it just needs the camera pass through. It works on a broader range of devices-billions of devices, not just LiDAR-capable devices as in the case of ARKit.Second, ARDK’s depth technology (which powers several features in the SDK) works differently than ARCore/ARKit, in that: First, Lightship ARDK’s features are fully platform-agnostic which allows for writing an AR application once and having it work across Android and iOS Devices (no platform-specific code).
